

Despite the 2012 patch that removed the ability for Sticky and Rocket Jumpers to carry the intelligence, the loadout was still pretty popular due to just how mobile one could be. It was a truly unique playstyle, sacrificing sheer strength for mobility, but also requiring a good amount of skill to land grenades, as one needed to make up for the lost damage. How? Because Jumper Demomen were capable of using up to 8 sticky bombs to jump around. These Demomen became expert flag carriers as well due to their insane mobility. The Sticky Jumper would be used to leap around the map while one’s grenade launcher – generally the Loose Cannon or Loch N Load – would become a Demoman’s main damage source. The Rocket Jumper’s Trolldier loadout, using the Mantreads and Market Gardener, was by far the most common, but a smaller but more powerful loadout did slowly appear for Demoman – the ubermobile grenadier. Because you no longer died instantly to other sources of damage, a couple of niche playstyles began to form. The extra damage taken from other sources was removed and the Jumpers were literally just 0 damage versions. Like the old “Newbie using a Kritzkrieg” scenario but way funnier.Įventually though, the Jumper weapons got some buffs and changes, as well as unique orange textures. Which not only caused some confusion among players who spent ages destroying decoy stickies, but also caused quite a few scenarios where one would forget to change their loadout and spend a few minutes trying to work out why no one was dying. In fact, originally, the Sticky Jumper didn’t even have its own model! It used the normal Sticky Bomb Launcher model, as well as the same bombs. Apart from the damage, the Sticky Jumper was pretty much identical to the normal Sticky Bomb Launcher, and the Rocket Jumper was pretty much identical to the Rocket Launcher Originally, like its Soldier counterpart, the Rocket Jumper, it dealt no damage but made players more susceptible to incoming damage, originally in the form of “-50% health” and later in the form of “+100% damage taken”. The idea was that you can just practice your sticky jumping without worrying about blowing yourself up. The Sticky Jumper is a Sticky Bomb launcher primary for the Demoman that shoots bombs that deal no damage, but all of the knockback of a normal sticky bomb. One of the more harmless weapons in the game, utterly torn apart and destroyed. Written by aabicus for Jump Day, September 2017Īh, the Sticky Jumper. Them paint the skies with stickies, to this favour they must Now get you to the old SPUF, and tell those there, let Now, to mock your own grinning? quite chap-fallen? That were wont to set enemy snipers on a roar? Not one Grenades? your cabers? your flashes of merriment, Here lie those rounded bombs that I have exploded I know Of infinite jest, of most excellent fancy: it hathīorne me through the sky a thousand times and now, howĪbhorred in my imagination it is! My gorge rims at Alas, poor Sticky Jumper! I knew him, SPUF: a weapon
